Maybe it's the sardonic humor, or the weird fleshy textures, or the off-brand nature of the mascot, but something about Earthworm Jim has always felt more like a Genesis game than a Nintendo game. Like everything else, they turned Scooby-Doo into a platformer with an inventory system. Argonaut, who made the SNES adaptation, did not get that memo.
Scooby-Doo solves crimes right? Sunsoft took that to heart when they developed the Genesis version, building what's effectively a point-and-click adventure for console. Your preference will come down to your own console tribalism, but there are plenty of people out there who swear by the Genesis version's music. Meaning: You will die on the "Just Can't Wait To Be King" level equally. Unlike Aladdin, The Lion King is basically the same game on the Genesis and the Super Nintendo. If you're wondering why I'm traumatized today, it might be because I watched Aladdin get swallowed up by a wave of lava one too many times. Like, almost as bad as Battletoads' legendary Turbo Tunnel. Perhaps the biggest point of contention is each game's carpet escape level: The SNES interpretation was hard, but on the Genesis it was absolutely brutal. Philosophically, the Genesis version was more action-focused - Aladdin brandished a scimitar - while Capcom essentially turned Prince Ali into a glorified Mario, with swinging and springing platform mechanics. Aladdin for the Super Nintendo arrived a year later, and was put together by Capcom. Aladdin for the Genesis came out in 1992 and was developed by Virgin. Unlike the games in this slideshow that diverge within the forensic analysis of sprite sizes and control fidelity, Disney instead made two distinct, radically different products. Aladdinįor my money, Aladdin remains the strangest case of the SNES vs. So to celebrate this brief return of the vintage console wars, we've decided to look back at some of the games released on both the Genesis and the Super Nintendo, with minor or major differences. It was like Pokemon Red and Blue - if they spoke different languages and refused to talk to one another. Two radically different Aladdins, fighting to be the One True Aladdin. Instead, they often opted to build an entirely different game of the same name, on each platform. It was a symptom of the times - back in those days, Nintendo and Sega wouldn't port the same game to each system. We’ll let you know if any additional news surfaces.If you are a child of the '90s, you probably remember endless heated debates about which version of Aladdin was superior (the SNES version isn’t included in the new collection). Nighthawk Interactive and Disney should be making an official announcement soon. Just like the previous release, it will be sold physically and digitally – check out the new boxart above. It’s unclear if DLC will be offered for that release or if everyone will need to purchase the new collection in order to access the new content, including the SNES version of Aladdin.ĭisney Classic Games Collection is apparently lined up for release this November. The one uncertain bit concerns original owners of Disney Classic Games: Aladdin and The Lion King.